
Cheapest priced copy (Zendikar Rising): $0.35 at Card Kingdom, near mint, their price list as of .
Ravager's Mace 


Artifact — Equipment · Uncommon · Zendikar Rising · #235
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip {2}{B}{R}
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
1 printing · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Zendikar Rising | 235 | Uncommon | $0.35 | $0.49 |
5 rulings from Wizards of the Coast
- 25 September 2020An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
- 25 September 2020If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
- 25 September 2020If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 25 September 2020To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- 25 September 2020Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.