
Cheapest priced copy (Commander Masters): $0.49 at Card Kingdom, near mint, their price list as of .
Mobilized District
Land · Rare · War of the Spark · #249
{T}: Add {C}.
{4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
5 printings · $0.49 to $2.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander Masters | 1011 | Rare | $0.49 | — |
| Dominaria United Commander | 218 | Rare | $0.49 | — |
| War of the Spark Promos | 249p | Rare | $0.49 | $2.99 |
| War of the Spark Promos | 249s | Rare | — | $0.79 |
| War of the Spark | 249 | Rare | $0.49 | $0.79 |
3 rulings from Wizards of the Coast
- 3 May 2019If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only {1}.
- 3 May 2019If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.
- 3 May 2019An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.