Celebr-8000
Buy at Card Kingdom$3.49

Cheapest priced copy (Unfinity): $3.49 at Card Kingdom, near mint, their price list as of .

Celebr-8000 {5}

Artifact Creature — Clown Robot · 3/3 · Rare · Unfinity · #185

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace

• 3 — vigilance

• 4 — lifelink

• 5 — flying

• 6 — indestructible

2 printings · $3.49 to $4.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Unfinity185Rare$3.49$3.49
Unfinity471Rare—$4.99
7 rulings from Wizards of the Coast
  1. 7 October 2022If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  2. 7 October 2022If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn.
  3. 7 October 2022If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  4. 7 October 2022Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  5. 7 October 2022Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  6. 7 October 2022Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  7. 7 October 2022Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.