
Cheapest priced copy (Time Spiral Remastered): $5.99 at Card Kingdom, near mint, their price list as of .
Sudden Spoiling 


Instant · Rare · Time Spiral · #135
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Legal inCommanderModernLegacyVintage
Not legal inBrawlStandardPioneerPauper
4 printings · $5.99 to $49.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander 2013 | 94 | Rare | $6.49 | — |
| Commander 2014 | 164 | Rare | $6.49 | — |
| Time Spiral | 135 | Rare | $6.99 | $49.99 |
| Time Spiral Remastered | 144 | Rare | $5.99 | $29.99Out of stock |
8 rulings from Wizards of the Coast
- 19 March 2021If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
- 19 March 2021Players may turn face-down creatures face up while a spell with split second is on the stack.
- 19 March 2021Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- 19 March 2021After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- 19 March 2021Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
- 19 March 2021Casting a spell with split second won't affect spells and abilities that are already on the stack.
- 19 March 2021Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
- 19 March 2021Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.