Geier Reach Bandit // Vildin-Pack Alpha
Buy at Card Kingdom$0.59

Cheapest priced copy (Innistrad Remastered): $0.39 at Card Kingdom, near mint, their price list as of .

Geier Reach Bandit // Vildin-Pack Alpha {2}{R}

Creature — Human Rogue Werewolf // Creature — Werewolf · 3/2 · Rare · Shadows over Innistrad · #159

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Whenever a Werewolf you control enters, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4 printings · $0.39 to $0.79 at Card Kingdom
SetNumberRarityCard KingdomFoil
Innistrad Remastered156Uncommon$0.49$0.49
Innistrad Remastered464Uncommon$0.39$0.79
Shadows over Innistrad Promos159sRare—$0.79
Shadows over Innistrad159Rare$0.59$0.79
4 rulings from Wizards of the Coast
  1. 8 April 2016To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  2. 8 April 2016The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  3. 24 January 2025If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  4. 24 January 2025If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.