Tato FarmerSURGE FOIL
Buy at Card Kingdom$2.99

Cheapest priced copy (Fallout): $0.99 at Card Kingdom, near mint, their price list as of .

Tato Farmer {2}{G}

Creature — Zombie Mutant Peasant · 1/4 · Rare · Fallout · #614

Landfall — Whenever a land you control enters, you may get two rad counters.

{T}: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.

4 printings · $0.99 to $2.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Fallout86Rare$0.99$1.99
Fallout404Rare$1.79$1.99
Fallout614Rare—$2.99
Fallout932Rare—$2.99
12 rulings from Wizards of the Coast
  1. 8 March 2024In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  2. 8 March 2024There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
  3. 8 March 2024Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  4. 8 March 2024If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine, for example), that card isn't a legal target for Tato Farmer's last ability.
  5. 8 March 2024Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  6. 8 March 2024Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  7. 8 March 2024If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
  8. 8 March 2024Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  9. 8 March 2024The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
  10. 8 November 2024A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  11. 8 November 2024A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  12. 8 November 2024Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).