V.A.T.S.
Buy at Card Kingdom$3.99

Cheapest priced copy (Fallout): $0.79 at Card Kingdom, near mint, their price list as of .

V.A.T.S. {2}{B}{B}

Instant · Rare · Fallout · #333

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

4 printings · $0.79 to $34.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Fallout50Rare$0.79$2.49
Fallout333Rare$3.99$4.49
Fallout578Rare—$9.99
Fallout861Rare—$34.99
8 rulings from Wizards of the Coast
  1. 8 March 2024If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
  2. 8 March 2024In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
  3. 8 March 2024Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  4. 8 March 2024If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  5. 8 March 2024Players may turn face-down creatures face up while a spell with split second is on the stack.
  6. 8 March 2024Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  7. 8 March 2024After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  8. 8 March 2024Casting a spell with split second won’t affect spells and abilities that are already on the stack.