
Cheapest priced copy (Fallout): $0.79 at Card Kingdom, near mint, their price list as of .
Single Combat 


Sorcery · Rare · Fallout · #172
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
6 printings · $0.79 to $4.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Fallout | 172 | Rare | $0.79 | $1.99 |
| Fallout | 458 | Rare | $1.49 | $2.49 |
| Fallout | 700 | Rare | — | $1.99 |
| Fallout | 986 | Rare | — | $3.49 |
| War of the Spark Promos | 30s | Rare | — | $3.99Out of stock |
| War of the Spark | 30 | Rare | $1.29 | $4.49 |
2 rulings from Wizards of the Coast
- 3 May 2019In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
- 3 May 2019As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.