Nesting GroundsSURGE FOIL
Buy at Card Kingdom$3.49

Cheapest priced copy (Final Fantasy Commander): $0.39 at Card Kingdom, near mint, their price list as of .

Nesting Grounds

Land · Rare · Fallout · #1030

{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

14 printings · $0.39 to $39.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Commander 202071Rare$0.59—
Lorwyn Eclipsed Commander155Rare$0.49—
Edge of Eternities: Stellar Sights31Rare$1.99$3.49
Edge of Eternities: Stellar Sights76Rare$5.49$11.99
Edge of Eternities: Stellar Sights121Rare—$13.99
Edge of Eternities: Stellar Sights166Rare—$39.99
Final Fantasy Commander408Uncommon$0.39$0.49
Modern Horizons 3302Uncommon$0.49$0.49
Modern Horizons 3437Uncommon$0.59$0.49
New Capenna Commander418Rare$0.59—
Fallout276Rare$0.49$0.99
Fallout502Rare$1.79$0.99
Fallout804Rare—$1.99
Fallout1030Rare—$3.49
4 rulings from Wizards of the Coast
  1. 17 April 2020To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
  2. 17 April 2020You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
  3. 17 April 2020If either permanent becomes an illegal target, no counter is removed or put.
  4. 17 April 2020The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.