
Cheapest priced copy (Outlaws of Thunder Junction Commander): $1.49 at Card Kingdom, foil, near mint, their price list as of .
Vihaan, Goldwaker 


Legendary Creature — Dwarf Warlock · 3/3 · Mythic · Outlaws of Thunder Junction Commander · #44
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Legal inCommanderLegacyVintage
Not legal inBrawlStandardPioneerModernPauper
2 printings · $1.49 to $7.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Outlaws of Thunder Junction Commander | 8 | Mythic | — | $1.49 |
| Outlaws of Thunder Junction Commander | 44 | Mythic | $3.99 | $7.99 |
5 rulings from Wizards of the Coast
- 12 April 2024Treasures you control will keep any abilities they previously had while they’re creatures.
- 12 April 2024A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
- 12 April 2024If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
- 12 April 2024Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
- 12 April 2024If a Treasure you control is already a creature when Vihaan’s second ability resolves and you choose to apply its effect to all Treasures you control, that effect will overwrite any previous effects that set that creature’s power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.