
Cheapest priced copy (The List): $0.99 at Card Kingdom, near mint, their price list as of .
The Great Aurora 



Sorcery · Mythic · Magic Origins · #179
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
2 printings · $0.99 to $6.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Magic Origins | 179 | Mythic | $1.29 | $6.99 |
| The List | ORI-179 | Mythic | $0.99 | — |
4 rulings from Wizards of the Coast
- 22 June 2015A token is owned by the player under whose control it entered the battlefield. Tokens shuffled into a library count toward the number of cards drawn, though they cease to exist upon becoming part of a library. Regardless of what you’re using to represent tokens, you won’t shuffle that physical object into your library.
- 22 June 2015As The Great Aurora resolves, first you choose any number of land cards in your hand to put onto the battlefield, and then each other player in turn order does the same. The lands enter the battlefield simultaneously.
- 22 June 2015If a player is required to draw more cards than their library contains, that player loses the game. If all players lose the game this way, the game is a draw.
- 22 June 2015The number of cards you draw is equal to the number of permanents on the battlefield that you shuffle into your library plus the number of cards from your hand that you shuffle into your library.