Conduit of Worlds
Buy at Card Kingdom$2.49

Cheapest priced copy (Marvel Super Heroes Commander): $2.29 at Card Kingdom, near mint, their price list as of .

Conduit of Worlds {2}{G}{G}

Artifact · Rare · Phyrexia: All Will Be One · #163

You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

7 printings · $2.29 to $6.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Marvel Super Heroes Commander171Rare$2.29$2.99
Marvel Super Heroes Commander378Rare$2.49—
Phyrexia: All Will Be One163Rare$2.49$3.99
Phyrexia: All Will Be One390Rare$3.99$6.99
Phyrexia: All Will Be One Promos163pRare$2.79$4.49
Phyrexia: All Will Be One Promos163sRare—$6.99
Tarkir: Dragonstorm Commander251Rare$2.29—
3 rulings from Wizards of the Coast
  1. 4 February 2023The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it.
  2. 4 February 2023The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to.
  3. 4 February 2023The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.