Grafted Exoskeleton
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Cheapest priced copy (Phyrexia: All Will Be One Commander): $9.49 at Card Kingdom, near mint, their price list as of .

Grafted Exoskeleton {4}

Artifact — Equipment · Uncommon · Phyrexia: All Will Be One Commander · #132

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

3 printings · $9.49 to $49.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Phyrexia: All Will Be One Commander132Uncommon$9.49—
The ListONC-132Uncommon——
Scars of Mirrodin162Uncommon$9.99$49.99Out of stock
8 rulings from Wizards of the Coast
  1. 1 January 2011In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  2. 1 January 2011Damage from a source with infect affects planeswalkers normally.
  3. 1 January 2011Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  4. 1 January 2011Infect's effect applies to any damage, not just combat damage.
  5. 1 January 2011If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
  6. 1 January 2011A player who has ten or more poison counters loses the game. This is a state-based action.
  7. 1 January 2011The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  8. 1 January 2011If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.