Rise and Shine
Buy at Card Kingdom$0.59

Cheapest priced copy (Modern Horizons 2): $0.49 at Card Kingdom, near mint, their price list as of .

Rise and Shine {1}{U}

Sorcery · Rare · March of the Machine Commander · #233

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4 printings · $0.49 to $2.79 at Card Kingdom
SetNumberRarityCard KingdomFoil
Modern Horizons 258Rare$0.59$1.49Out of stock
Modern Horizons 2340Rare$0.49$1.49
March of the Machine Commander233Rare$0.59—
Modern Horizons 2 Promos58sRare—$2.79
4 rulings from Wizards of the Coast
  1. 12 January 2024To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  2. 12 January 2024If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  3. 12 January 2024Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  4. 12 January 2024If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.