Anzrag, the Quake-Mole
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Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God · 8/4 · Mythic · Murders at Karlov Manor · #186

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

6 printings · $9.99 to $24.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Murders at Karlov Manor186Mythic$10.99$10.99
Murders at Karlov Manor356Mythic$9.99Out of stock$11.99
Murders at Karlov Manor385Mythic—$10.99
The ListMKM-186Mythic——
Murders at Karlov Manor Promos186pMythic$10.99$24.99
Murders at Karlov Manor Promos186sMythic—$17.99
4 rulings from Wizards of the Coast
  1. 2 February 2024If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
  2. 2 February 2024If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
  3. 2 February 2024If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
  4. 2 February 2024Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.