
Cheapest priced copy (Commander Masters): $2.79 at Card Kingdom, near mint, their price list as of .
Arcane Lighthouse
Land · Uncommon · Mystery Booster 2 · #102
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Legal inCommanderLegacyVintage
Not legal inBrawlStandardPioneerModernPauper
5 printings · $2.79 to $3.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander 2014 | 59 | Uncommon | $3.49 | — |
| Commander Anthology Volume II | 233 | Uncommon | $3.49 | — |
| Commander Masters | 985 | Uncommon | $2.79 | — |
| Mystery Booster 2 | 102 | Uncommon | $2.99 | — |
| Secrets of Strixhaven Commander | 361 | Uncommon | $2.99 | — |
3 rulings from Wizards of the Coast
- 7 November 2014Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
- 7 November 2014After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
- 7 November 2014The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.