
Cheapest priced copy (Innistrad Remastered): $3.49 at Card Kingdom, near mint, their price list as of .
Captivating Vampire 


Creature — Vampire · 2/2 · Rare · Magic 2011 · #87
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Legal inCommanderModernLegacyVintage
Not legal inBrawlStandardPioneerPauper
6 printings · $3.49 to $7.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander 2017 | 104 | Rare | $3.99 | — |
| Innistrad Remastered | 100 | Rare | $3.49 | $3.49 |
| Innistrad Remastered | 374 | Rare | $3.49 | $3.49 |
| Innistrad Remastered | 484 | Rare | $7.49 | $5.99 |
| Magic 2011 | 87 | Rare | $3.99 | $3.99 |
| The List | M11-87 | Rare | $4.49 | — |
3 rulings from Wizards of the Coast
- 15 August 2010The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
- 15 August 2010Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
- 15 August 2010Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.