Saving Grace
Buy at Card Kingdom$0.59

Cheapest priced copy (Hour of Devastation): $0.59 at Card Kingdom, near mint, their price list as of .

Saving Grace {1}{W}

Enchantment — Aura · Uncommon · Hour of Devastation · #21

Flash

Enchant creature you control

When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

1 printing · $0.59 to $2.49 at Card Kingdom
SetNumberRarityCard KingdomFoil
Hour of Devastation21Uncommon$0.59$2.49
5 rulings from Wizards of the Coast
  1. 14 July 2017Saving Grace's ability has no effect on damage already dealt earlier in the turn.
  2. 14 July 2017More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
  3. 14 July 2017If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
  4. 14 July 2017Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
  5. 14 July 2017If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.