
Cheapest priced copy (Commander 2019): $0.35 at Card Kingdom, near mint, their price list as of .
Urban Evolution 


Sorcery · Uncommon · Gatecrash · #204
Draw three cards. You may play an additional land this turn.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
10 printings · $0.35 to $1.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander 2019 | 205 | Uncommon | $0.35 | — |
| Commander Legends | 455 | Uncommon | $0.35 | — |
| Duel Decks: Elspeth vs. Kiora | 57 | Uncommon | $0.35 | — |
| RNA Guild Kit | 126 | Uncommon | $0.69 | — |
| Gatecrash | 204 | Uncommon | $0.39 | $1.99 |
| Modern Horizons 3 Commander | 276 | Uncommon | $0.35 | $0.49 |
| Modern Masters 2017 | 198 | Uncommon | $0.35 | $0.49 |
| New Capenna Commander | 355 | Uncommon | $0.35 | — |
| The List | MM3-198 | Uncommon | $0.35 | — |
| Ultimate Masters | 208 | Uncommon | $0.35 | $0.49 |
3 rulings from Wizards of the Coast
- 7 December 2018Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
- 7 December 2018The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
- 7 December 2018If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.