Maximize Velocity
Buy at Card Kingdom$0.35

Cheapest priced copy (Guilds of Ravnica): $0.35 at Card Kingdom, near mint, their price list as of .

Maximize Velocity {R}

Sorcery · Common · Guilds of Ravnica · #111

Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

2 printings · $0.35 to $0.49 at Card Kingdom
SetNumberRarityCard KingdomFoil
Guilds of Ravnica111Common$0.35$0.49
The ListGRN-111Common$0.35—
4 rulings from Wizards of the Coast
  1. 5 October 2018A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  2. 5 October 2018If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  3. 5 October 2018If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  4. 5 October 2018You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.