
Cheapest priced copy (Guildpact): $0.35 at Card Kingdom, near mint, their price list as of .
Conjurer's Ban 

Sorcery · Uncommon · Guildpact · #108
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Legal inCommanderModernLegacyVintage
Not legal inBrawlStandardPioneerPauper
1 printing · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Guildpact | 108 | Uncommon | $0.35 | $0.49 |
4 rulings from Wizards of the Coast
- 1 February 2006You may name a land card to prevent it from being played.
- 1 February 2006Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
- 1 February 2006Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.
- 1 August 2008This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.