
Cheapest priced copy (Final Fantasy): $0.39 at Card Kingdom, near mint, their price list as of .
Ride the Shoopuf 

Enchantment · Uncommon · Final Fantasy · #197
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Legal inCommanderBrawlStandardPioneerModernLegacyVintage
Not legal inPauper
1 printing · $0.39 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Final Fantasy | 197 | Uncommon | $0.39 | $0.49 |
5 rulings from Wizards of the Coast
- 6 June 2025Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
- 6 June 2025If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.
- 25 July 2025A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- 25 July 2025Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
- 25 July 2025A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.