
Cheapest priced copy (Commander Masters): $0.49 at Card Kingdom, near mint, their price list as of .
Grasp of Fate 


Enchantment · Rare · Foundations Commander · #32
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Legal inCommanderLegacyVintage
Not legal inBrawlStandardPioneerModernPauper
9 printings · $0.49 to $4.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander 2015 | 3 | Rare | $0.69 | — |
| Commander Masters | 823 | Rare | $0.49 | — |
| Foundations Commander | 32 | Rare | $0.59 | — |
| The List | C15-3 | Rare | $0.49 | — |
| Doctor Who | 208 | Rare | $0.59 | $2.99 |
| Doctor Who | 466 | Rare | $0.49 | $1.49 |
| Doctor Who | 799 | Rare | — | $4.49 |
| Doctor Who | 1057 | Rare | — | $1.49 |
| Wilds of Eldraine: Enchanting Tales | 3 | Uncommon | $0.59 | $0.99 |
5 rulings from Wizards of the Coast
- 4 November 2015The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
- 4 November 2015Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
- 4 November 2015In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- 4 November 2015If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- 4 November 2015If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.