
Cheapest priced copy (Commander Legends: Battle for Baldur's Gate): $0.49 at Card Kingdom, near mint, their price list as of .
Wandering Fumarole
Land · Rare · Edge of Eternities: Stellar Sights · #90
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
8 printings · $0.49 to $7.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander Legends: Battle for Baldur's Gate | 928 | Rare | $0.49 | — |
| Edge of Eternities: Stellar Sights | 45 | Rare | $0.59 | $1.49 |
| Edge of Eternities: Stellar Sights | 90 | Rare | $1.49 | $4.49 |
| Edge of Eternities: Stellar Sights | 135 | Rare | — | $6.99 |
| Edge of Eternities: Stellar Sights | 180 | Rare | — | $7.99 |
| Oath of the Gatewatch | 182 | Rare | $0.49 | $0.49 |
| The List | OGW-182 | Rare | — | $0.49 |
| Oath of the Gatewatch Promos | 182s | Rare | — | $1.29 |
7 rulings from Wizards of the Coast
- 22 January 2016This land is colorless until the last ability gives it colors.
- 22 January 2016A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
- 22 January 2016An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
- 22 January 2016When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 19 March 2021Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 19 March 2021Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 19 March 2021Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.