Savage Alliance
Buy at Card Kingdom$0.35

Cheapest priced copy (Eldritch Moon): $0.35 at Card Kingdom, near mint, their price list as of .

Savage Alliance {2}{R}

Instant · Uncommon · Eldritch Moon · #140

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

2 printings · $0.35 to $0.49 at Card Kingdom
SetNumberRarityCard KingdomFoil
Eldritch Moon140Uncommon$0.35$0.49
Innistrad Remastered169Uncommon$0.35$0.49
9 rulings from Wizards of the Coast
  1. 13 July 2016You can't choose any one mode multiple times.
  2. 13 July 2016If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  3. 13 July 2016You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  4. 13 July 2016If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  5. 13 July 2016When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
  6. 13 July 2016If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
  7. 13 July 2016If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
  8. 13 July 2016Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  9. 13 July 2016Additional costs don't affect a spell's mana value.