
Cheapest priced copy (Duskmourn: House of Horror): $0.49 at Card Kingdom, near mint, their price list as of .
Rip, Spawn Hunter 


Legendary Creature — Human Survivor · 4/4 · Rare · Duskmourn: House of Horror · #228
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Legal inCommanderBrawlStandardPioneerModernLegacyVintage
Not legal inPauper
4 printings · $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Duskmourn: House of Horror | 228 | Rare | $0.49 | $0.49 |
| Duskmourn: House of Horror | 362 | Rare | $0.49 | $0.49 |
| Duskmourn: House of Horror Promos | 228p | Rare | $0.49 | $0.49 |
| Duskmourn: House of Horror Promos | 228s | Rare | — | $0.49 |
6 rulings from Wizards of the Coast
- 20 September 2024The value of X is determined only once, as Rip's ability resolves.
- 20 September 2024If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
- 20 September 2024If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
- 20 September 2024If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.
- 20 September 2024If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
- 20 September 2024Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.