Elemental Resonance
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Elemental Resonance {2}{G}{G}

Enchantment — Aura · Rare · Dissension · #83

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

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SetNumberRarityCard KingdomFoil
Dissension83Rare$0.99$8.99
4 rulings from Wizards of the Coast
  1. 1 May 2006This ability isn't a mana ability. It uses the stack.
  2. 1 May 2006Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
  3. 1 May 2006If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
  4. 1 October 2009You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).