
Cheapest priced copy (Innistrad: Crimson Vow): $3.49 at Card Kingdom, near mint, their price list as of .
Glorious Sunrise 


Enchantment · Rare · Innistrad: Double Feature · #467
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
5 printings · $3.49 to $6.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Innistrad: Double Feature | 467 | Rare | $3.99 | $6.99 |
| Innistrad: Crimson Vow Promos | 200p | Rare | $6.49 | $4.49 |
| Innistrad: Crimson Vow Promos | 200s | Rare | — | $4.99 |
| Innistrad: Crimson Vow | 200 | Rare | $3.49 | $4.49 |
| Innistrad: Crimson Vow | 388 | Rare | $4.49 | $4.49 |
One ruling from Wizards of the Coast
- 19 November 2021Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.