
Cheapest priced copy (Innistrad: Double Feature): $0.35 at Card Kingdom, near mint, their price list as of .
Duelcraft Trainer 

Creature — Human Soldier · 3/3 · Uncommon · Innistrad: Double Feature · #16
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
2 printings · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Innistrad: Double Feature | 16 | Uncommon | $0.35 | $0.49 |
| Innistrad: Midnight Hunt | 16 | Uncommon | $0.35 | $0.49 |
7 rulings from Wizards of the Coast
- 24 September 2021Duelcraft Trainer's triggered ability checks to see if you have three or more creatures with different powers both when it triggers and as it tries to resolve. If you don't have three creatures with different powers as it tries to resolve, it will be removed from the stack.
- 6 June 2025You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- 6 June 2025If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- 6 June 2025You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- 6 June 2025"Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- 6 June 2025A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- 6 June 2025To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.