
Cheapest priced copy (Conspiracy: Take the Crown): $0.35 at Card Kingdom, near mint, their price list as of .
Orchard Elemental 

Creature — Elemental · 2/2 · Common · Conspiracy: Take the Crown · #68
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Legal inCommanderLegacyVintagePauper
Not legal inBrawlStandardPioneerModern
1 printing · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Conspiracy: Take the Crown | 68 | Common | $0.35 | $0.49 |
7 rulings from Wizards of the Coast
- 23 August 2016The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 23 August 2016Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
- 23 August 2016If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 23 August 2016Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 23 August 2016Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- 23 August 2016You must vote for one of the available options. You can’t abstain.
- 23 August 2016No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.