
Cheapest priced copy (Conspiracy: Take the Crown): $5.49 at Card Kingdom, near mint, their price list as of .
Capital Punishment 


Sorcery · Rare · Conspiracy: Take the Crown · #40
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Legal inCommanderLegacyVintage
Not legal inBrawlStandardPioneerModernPauper
1 printing · $5.49 to $13.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Conspiracy: Take the Crown | 40 | Rare | $5.49 | $13.99 |
9 rulings from Wizards of the Coast
- 23 August 2016If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- 23 August 2016The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- 23 August 2016If an opponent controls fewer creatures or has fewer cards in hand than the number of appropriate votes, all those creatures are sacrificed or all those cards are discarded, as applicable.
- 23 August 2016Each opponent chooses an appropriate number of creatures to sacrifice in turn order, then all of those creatures are sacrificed simultaneously. After that is complete, each opponent sets aside an appropriate number of cards to discard in turn order, then all cards are revealed and discarded simultaneously.
- 23 August 2016You must vote for one of the available options. You can’t abstain.
- 23 August 2016Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- 23 August 2016No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 23 August 2016Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
- 23 August 2016Because the votes are made in turn order, each player will know the votes of players who voted beforehand.