
Cheapest priced copy (Commander Masters): $0.35 at Card Kingdom, near mint, their price list as of .
Furious Rise 

Enchantment · Uncommon · Commander Masters · #225
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
5 printings · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Commander Masters | 225 | Uncommon | $0.35 | $0.49 |
| Final Fantasy Commander | 294 | Uncommon | $0.35 | $0.49 |
| Core Set 2021 | 144 | Uncommon | $0.35 | $0.49 |
| The List | THB-136 | Uncommon | $0.35 | — |
| Theros Beyond Death | 136 | Uncommon | $0.35 | $0.49 |
5 rulings from Wizards of the Coast
- 23 June 2020Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
- 23 June 2020If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
- 23 June 2020Playing an exiled card causes it to leave exile. You can't play it multiple times.
- 23 June 2020If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
- 23 June 2020Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.