Darksteel Mutation
Buy at Card Kingdom$2.29

Cheapest priced copy (The List): $1.79 at Card Kingdom, near mint, out of stock, their price list as of .

Darksteel Mutation {1}{W}

Enchantment — Aura · Uncommon · Commander 2013 · #9

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

9 printings · $1.79 to $7.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Commander 20139Uncommon$2.29—
Commander 202187Uncommon$1.99—
Commander Anthology9Uncommon$2.29—
Commander Masters21Uncommon$1.99$4.49
Commander Masters623Uncommon$3.49$7.99
The ListCMA-9Uncommon$1.79Out of stock—
Secret Lair Drop1836Uncommon$1.99—
Secrets of Strixhaven Commander142Uncommon$1.99—
Crimson Vow Commander84Uncommon$1.99—
8 rulings from Wizards of the Coast
  1. 17 October 2013The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
  2. 17 October 2013In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
  3. 17 October 2013Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
  4. 17 October 2013Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
  5. 17 October 2013However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
  6. 17 October 2013The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
  7. 17 October 2013Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
  8. 17 October 2013Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.