Umezawa's Jitte
Buy at Card Kingdom$12.99

Cheapest priced copy (Teenage Mutant Ninja Turtles Source Material): $3.99 at Card Kingdom, near mint, their price list as of .

Umezawa's Jitte {2}

Legendary Artifact — Equipment · Rare · Betrayers of Kamigawa · #163

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}

7 printings · $3.99 to $199.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Betrayers of Kamigawa163Rare$12.99$199.99
Grand Prix Promos2010Rare—$23.99
The ListBOK-163Rare$8.99—
Teenage Mutant Ninja Turtles Source Material (Raph's Jitte)19Mythic$3.99$8.99
Secret Lair Drop1288Rare$14.99$11.99
Secret Lair Drop (Cloud's Buster Sword)1865Rare$19.99$21.99
From the Vault: Lore14Mythic—$10.99
5 rulings from Wizards of the Coast
  1. 1 February 2005If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
  2. 1 February 2005The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
  3. 1 February 2005If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
  4. 1 February 2005Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
  5. 1 February 2005If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.