
Cheapest priced copy (Bloomburrow Commander): $1.29 at Card Kingdom, near mint, their price list as of .
Rootcast Apprenticeship 

Sorcery · Rare · Bloomburrow Commander · #32
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact of their choice.
Legal inCommanderLegacyVintage
Not legal inBrawlStandardPioneerModernPauper
2 printings · $1.29 to $1.79 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Bloomburrow Commander | 32 | Rare | $1.29 | — |
| Bloomburrow Commander | 65 | Rare | $1.79 | — |
7 rulings from Wizards of the Coast
- 26 July 2024If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
- 26 July 2024No matter which combination of modes you choose, you always follow the instructions in the order they are written.
- 26 July 2024You can select a mode only if there's a legal target available for that mode. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
- 26 July 2024If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- 26 July 2024If all targets for the chosen modes become illegal before Rootcast Apprenticeship resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- 26 July 2024You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
- 26 July 2024No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.