
Cheapest priced copy (Bloomburrow): $0.35 at Card Kingdom, near mint, their price list as of .
Blacksmith's Talent 
Enchantment — Class · Uncommon · Bloomburrow · #125
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
Legal inCommanderBrawlStandardPioneerModernLegacyVintage
Not legal inPauper
1 printing · $0.35 to $0.49 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Bloomburrow | 125 | Uncommon | $0.35 | $0.49 |
8 rulings from Wizards of the Coast
- 26 July 2024Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 26 July 2024If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
- 26 July 2024Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 26 July 2024Gaining a level won't remove abilities that a Class had at a previous level.
- 26 July 2024A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
- 26 July 2024You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- 26 July 2024Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 26 July 2024There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.