Sigil Captain
Buy at Card Kingdom$0.35

Cheapest priced copy (Alara Reborn): $0.35 at Card Kingdom, near mint, their price list as of .

Sigil Captain {1}{G}{W}{W}

Creature — Rhino Soldier · 3/3 · Uncommon · Alara Reborn · #77

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

2 printings · $0.35 to $1.49 at Card Kingdom
SetNumberRarityCard KingdomFoil
Alara Reborn77Uncommon$0.35$1.49
Commander 2011225Uncommon$0.49—
4 rulings from Wizards of the Coast
  1. 1 May 2009Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
  2. 1 May 2009Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
  3. 1 May 2009For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
  4. 1 May 2009If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.