Hall of Storm Giants
Buy at Card Kingdom$1.29

Cheapest priced copy (Adventures in the Forgotten Realms): $0.49 at Card Kingdom, near mint, their price list as of .

Hall of Storm Giants

Land · Rare · Adventures in the Forgotten Realms · #354

If you control two or more other lands, this land enters tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

5 printings · $0.49 to $32.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Adventures in the Forgotten Realms257Rare$0.49$0.99
Adventures in the Forgotten Realms354Rare$1.29$2.99
Adventures in the Forgotten Realms Promos257aRare—$32.99Out of stock
Adventures in the Forgotten Realms Promos257pRare$6.99$2.49
Adventures in the Forgotten Realms Promos257sRare—$2.99
4 rulings from Wizards of the Coast
  1. 23 July 2021If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  2. 23 July 2021If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.
  3. 23 July 2021If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
  4. 23 July 2021If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.