
Cheapest priced copy (Adventures in the Forgotten Realms): $0.99 at Card Kingdom, near mint, their price list as of .
Ellywick Tumblestrum 


Legendary Planeswalker — Ellywick · Mythic · Adventures in the Forgotten Realms · #286
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Legal inCommanderPioneerModernLegacyVintage
Not legal inBrawlStandardPauper
5 printings · $0.99 to $9.99 at Card Kingdom
| Set | Number | Rarity | Card Kingdom | Foil |
|---|---|---|---|---|
| Adventures in the Forgotten Realms | 181 | Mythic | $0.99 | $1.49 |
| Adventures in the Forgotten Realms | 286 | Mythic | $0.99 | $2.49 |
| Adventures in the Forgotten Realms Promos | 181a | Mythic | — | $9.99 |
| Adventures in the Forgotten Realms Promos | 181p | Mythic | $2.79 | $2.49 |
| Adventures in the Forgotten Realms Promos | 181s | Mythic | — | $3.49 |
12 rulings from Wizards of the Coast
- 23 July 2021A player may only have one dungeon in the command zone at a time.
- 23 July 2021The emblem grants trample and haste even if you haven't completed a dungeon.
- 23 July 2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 23 July 2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 23 July 2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 23 July 2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 23 July 2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 23 July 2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 23 July 2021Dungeons are removed from the game as a state-based action.
- 23 July 2021Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
- 23 July 2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- 23 July 2021Moving into a dungeon room will cause its room ability to trigger.