Magnus the RedSURGE FOIL
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Cheapest priced copy (Warhammer 40,000 Commander): $9.99 at Card Kingdom, near mint, their price list as of .

Magnus the Red {3}{U}{R}

Legendary Creature — Demon Primarch · 4/5 · Rare · Warhammer 40,000 Commander · #131★

Flying

Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

2 printings · $9.99 at Card Kingdom
SetNumberRarityCard KingdomFoil
Warhammer 40,000 Commander131Rare$9.99—
Warhammer 40,000 Commander131★Rare——
6 rulings from Wizards of the Coast
  1. 7 October 2022The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add {C}, the total cost to cast an instant with mana cost {4}{R} is {1}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
  2. 7 October 2022Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
  3. 7 October 2022If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  4. 7 October 2022Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  5. 7 October 2022If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  6. 7 October 2022At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.