Commander
A Simic (green-blue) ramp deck that uses Llanowar Elves, Springleaf Drum, Burnished Hart, and Solemn Simulacrum to accelerate into Steel Hellkite while Garruk's Uprising keeps cards flowing. You resolve one or more Steel Hellkites, protect them with Snakeskin Veil, then attack for evasive damage and use Hellkite's activated ability to sweep the opponent's small permanents and clear blockers.
From the saved deck plan
Deck plan
Saved Brewmaster plan
What it does
A Simic (green-blue) ramp deck that uses Llanowar Elves, Springleaf Drum, Burnished Hart, and Solemn Simulacrum to accelerate into Steel Hellkite while Garruk's Uprising keeps cards flowing.
How it wins
You resolve one or more Steel Hellkites, protect them with Snakeskin Veil, then attack for evasive damage and use Hellkite's activated ability to sweep the opponent's small permanents and clear blockers.
Opening hand
Two or three lands with a Forest, an early accelerant like Llanowar Elves or Springleaf Drum, and a payoff such as Garruk's Uprising or a Steel Hellkite to ramp toward.
Early turns
Deploy Llanowar Elves or Springleaf Drum, land Solemn Simulacrum or Burnished Hart to fix and ramp, then cast Garruk's Uprising to start drawing before dropping Steel Hellkite.
Things to watch
Fast aggressive decks race you while you durdle with mana rocks, and cheap spot removal or edicts on your lone Steel Hellkite leaves you with a hand of ramp and no threats.
Weaknesses
The deck is badly top-heavy and Steel Hellkite is your only real win condition — four copies and little else at the top — while the 'Elf Tribal' and '+1/+1 counters' themes barely exist beyond Llanowar Elves and Snakeskin Veil, and Negate plus Into the Flood Maw give thin interaction against creatures.